What Do You Look

What Do You Look
My Char

Jumat, 25 Maret 2011

Grand Master

I want you to Note first that taking a Grand Master Path is a Hard Stuff, though once you make it up to 125. There is a Great chance to be a GODLIKE KILLER. But Take note about the Differences between Lightning Stun and Thunder break. So that, if one person accused you. Prepare yourself to show your proof as soon as possible. I don't want others have same situation like me before so I'm saying it now. That's All.

Stats:

Put it all to Intelligence

Path you have to taken up:

Mage — Wizard — Monk — Bishop — Grand Master

Change Job Location:

Wizard - Farouk in Alker Harbor
Monk - Farouk in Alker Harbor
Bishop - Luna in Alker Harbor
Grand Master - Cindamook in Naila Village

Mage Level 1-20:

Offensive Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/Attackskill.jpg

Wind Strike is your First Free Skill Once you Choose Mage Class
Fire Ball would be your Best Offensive Skill until 40

Buffs Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/buffskill.jpg

Intelligence may help you to Increase your Intelligence
Wisdom may help you to Increase your Wisdom

Passive Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/spellbarrier.jpg

Spell Barrier may help you to unable of canceling the Skill you are casting.

Wizard Level 20-40:

Offensive Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/fireball-1.jpg

As I have said Earlier this would be your Skill until Level 40

Buff Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/buffskill-2.jpg

Wizardy may help you to increase your Magic Attack

Passive Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/passiveskill-1.jpg

Spell Craft may help you to increase your Magic Attack

Monk 40-75:

Offensive Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/attackskill-1.jpg

This 3 Skill would be your Main Weapon Until 105
Kinda bit Hard so you have to be Patient

Buff Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/buffskill-3.jpg

Twinkle Magic may help you to increase your Magic Critical Rate
Critical and Magic Critical have big Differences.

Passive Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/passiveskills.jpg

Enhanced Hp may help you to increase your HP and HP Recovery Rate

Bishop 75-104:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/attackskill-2.jpg

Buff Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/buffs.jpg

Fast Heal may help you to Heal your HP faster!
Shrewd Spell may help you to Reduct Casting Time of any Offensive Skills
Other Skills would be your supportive buff for faster Leveling

Passive Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/passiveskills-1.jpg

Note:
Max first those skills in Monk before you Max the skills in Bishop. Or make the 3 Attack Skills Level 10 then Max it when you have completed to MAX all of the skills.

STOP and READ!
You need to reset your skill once you change into Grand Master.

Grand Master 105-125:

— I recommend to use Light Armor Expertise so you can train easily.

— I prefer Zukini Death Wand, Power of Lotus or Medusa Staff
Q> Why I cannot use Athena Mithril Hammer?
: Because because Staff Training is working only in Wands and Staffs not in Hammer LOL.

Offensive Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/attackskill-3.jpg

Why most of the Skills were Only Level 1?
: Because only your Priority is to have a lot of AOE skill
And You will know also for the continuation of your Reading

Buff Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/buff.jpg

Boost Spell may help you to Give 35% Magic Attack for 45sec.
It's Cooldown is 50sec so nothing to worry about.

Passive Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/passiveskills-2.jpg

2 Optional Expertise:
Robe Armor Expertise [If you want more M.attack but low P.def]
Light Armor Expertise [ If you want more P.def but low M.attack]

NOTE:
Everytime you Level up. I highly recommend Make this Skill high for you to be powerful in farming

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/Future.jpg

Tip:
First to be Max - Tornado Uppercut
Second to be Max - Blizzard
Third to be Level 10 - Great Thunder

Q> Why only Level 10?
: Because If you make Great Thunder into Level 11. Its Cooldown and Cast Time would be Affected.
Q> With those 3 skill can I mob easily in Higher Level monsters?
: Yes, Just follow my Instruction. Once you become 115-118 you are able to Max the Tornado

Tip Combo When Farming:
Blizzard — Tornado Uppercut — Great Thunder — Meteor — Repeat.

Hold!

When you reach Level 125, you need to Reset your Skill again and follow this skills.

Grand Master 120-125:

Offensive Skill:

http://i1000.photobucket.com/albums/af126/katsupoy44/untitled-3.jpg

Buff Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/buff-1.jpg

Passive Skills:

http://i1000.photobucket.com/albums/af126/katsupoy44/Guide/passive.jpg

2 Optional Expertise:
Robe Armor Expertise [If you want more M.attack but low P.def]
Light Armor Expertise [ If you want more P.def but low M.attack]

Q>Why the Robe Armor Expertise is only Level 24?
: Because, as you have seen, a lot of skill, a lot of sp. Therefore, no more SP to put on.
But if you take Light Armor Expertise, you may able to have an extra SP, so its up to you where do you want to put it.

Equipments:

Level 1-75:

You can buy Robes in the NPC's or if you want more stats, you can craft and upgrade it until +7.

You can buy the following Robes and Light Armors at:

Level 1-20: Alker Harbor
Level 25-50: Zakandia
Level 55-75: Naila Village

Weapons to be Use:

Note: I prefer Wands so you can use Shield for more defense, and most of the skills are usable only by wands or staff.

Arcwand : Level 33 Wand
Holy Ove : Level 51 Wand can get from Basilisk in The Way of Howling Ravine
Wizardly Wand : Level 63 Wand can get from Red Mimic in Dryed Gazell Fall
Zukini's Death Wand : Level 69 Wand can get from Lucky 1st Box. ( Low Chance Rate )

Level 80-104:

Equipments, I Highly Recommend Depraved Monk Set and Monkey's Full Helm. You can use it until Level 104, or if you cant afford, just craft a Light Set w/ Intelligence or Vitality crafted stats.

Weapons to be Use:

Power of Lotus : Level 83 Wand can get from Lucky 3rd Box

Level 105+

You have 2 Optional Expertise as I have said earlier

LIGHT ARMOR SET

Gardener Armor: 20+ Int Philo w/ 30+ Vit Reinforce
Gardener Gloves: Vit or Int Craft w/ 20+ Int Philo and 30+ Int Reinforce
Gardener Boots: 20+ Int Philo w/ 25 Vit Reinforce
Necklace of Living Body: 15+ or 20+ Int Philo w/ 600+ HP Reinforce
Hathor Rings: 20+ Int or Vit Philo w/ 500+ MP Reinforce
Gemini / Castor Earring: 18+ Int Philo w/ 500+ MP Reinforce
Knyee: 20+ Int Philo w/ 30+ Int Reinfoce
Aias Shield [ I prefer make it +12 ]
Eternal Flame Belt or Belt of Darkness
Jasmine: 10 Int 5 Wisdom (can't be traded) can be bought from the Item Mall

ROBE SET:

Faust Robe: 20+ Int Philo w/ 30+ Vit Reinforce
Faust Boots: 20+ Int Crafted Stats and must be 20+ Int Philo w/ 25 Vit Reinforce
Secret Formula Gloves : 20+ Int Philo w/ 30+ Int Reinforce
Secret Formula Necklace : 20+ Int Philo w/ 600+ HP Reinforce
Hathor Rings : 20+Int Philo w/ 500+ MP Reinforce
Gemini / Castor Earring : 18+ Int Philo w/ 500+ MP Reinforce
Kynee : 20+ Int Philo w/ 30+ Int Reinforce
Aias's Shield [ I prefer make it +12 ]
Eternal Flame Belt or Belt of Darkness
Jasmine : 10 Int 5 Wisdom (can't be traded) can be bought from the Item Mall

Weapon to be Use:

Medusa Staff: Int Philo w/ Magic Attack Reinforce
Power of Lotus: Int Philo w/ Magic Attack Reinforce

Costumes:

I recommend any Costumes 15% HP, 15% MP, 15% MS, Shini Gloves +500hp, Any Shoes w/ Vit+2, Skelly Mask, Hellenopolis Cape, 3% INT Headband or Halo, Int Glasses. But still, its up to you on what fashion you prefer.

Tips:

Note: Lv 30 Lightning Stun cooldown is 5.4 sec stuns for 6.15 sec with 98%, means 1 skill is enough to stunlock the opponent.

Stun/Sleep Combo:

Combo: Angelic Breath > Lightning Stun > Chill Breeze > Lightning Stun > Repeat.
or
Combo: Lightning Stun > Angelic Breath > Chill Breeze > Lightning Stun > Chill Breeze > Repeat.

Equips that can boost Magic Attack:

Alberigs Staff - 5% Magic Attack
Helm of Pluto - 2% Magic Attack

Pets:

Pet is one of your Greatest Partner in this Game. Their Buffs is very helpful. So Don't forget it.

Training Map:

Level 1-15 : Alker Gate
Level 15-20 : Zakandia
Level 20-27 : Tarintus
Level 27-33 : Moon Blind Forest
Level 33-41 : Moon Blind Swamp
Level 41-47 : Red Orc Outpost
Level 47- 55 : Way of Howling Ravine
Level 55-60 : Howling Ravine
Level 60-70 : Dryed Gazell Fall
Level 70-84 : Howling Cave 2nd floor
Level 84-90 : The Valley of Fairy
Level 90-100: Ghost Tree Swamp
Level 100-111: Naila Harbor
Level 111-125: Grave of the Knights

Entrapper

Hye all...one more guide...and then all rogue jobs has their own guides http://static.kaskus.us/images/smilies/sumbangan/14.gif
this is an entrapper guide,its good to make ur main char since u can hunt rare items easily w/o even needing to be in a party,and u can enjoy the loot urself

The Path i suggest u to take is:
Rogue (Elf)-level 1-19
Ruffian-level 20-39
Archer-level 40-74
Rune Walker (Elves only)-level 75-104
Entrapper-level 105-125

The skills that u must take is..
Rogue lvl 1-19
Active skills:
max Dusk Slashing (lvl 5)

Buffs:
max Zephyr (lvl 1)

Passives:
max Blindside' (lvl 1)
max Death sign (lvl 1)
max Light evasion (lvl 2)
max Dagger Training (lvl 5)

(U can max all this at lvl 16)

Ruffian lvl 20-39
Active skills:
max Dusk Slashing (lvl 10)
max Wind Breaking (lvl 5)

Buffs and self buffs:
max Zephyr (lvl 2)
max Detect hole (lvl 2)

Passives:
max Blindside'(lvl 2)
max Light evasion (lvl 4)
max Dagger Training (lvl 10)
max Diabolic Instinct (lvl 2)
max Shadow Instinct (lvl 2)

(u can max this at lvl 36)

Archer lvl 40-74
Active Skills:
u gain no active skills or higher level active skills at this job...

Buffs and Self Buffs:
max Zephyr (lvl 4)
max Fatal Touch (lvl 4)

Passives:
max Death Sign (lvl 4)
max Light Evasion (lvl 6)

(u can max this at lvl 44)

Rune Walker lvl 75-104
Active Skills:
learn Dusk Slashing>Rapid Slashing (lvl 5[lvl 15 Dusk Slashing]) note:dont max it first
max Illusion Attack (lvl 20)
max Rage Step (lvl 15)
max Casting Foil (lvl 2)

Buffs and self buffs:
max Zephyr (lvl 5)
max Side Step (lvl 6)
max Whispering Wind (lvl 6)
max Whispering Fire (lvl 6)
max Whispering Stream (lvl 2)
max Detect Hole (lvl 4)

Passives:
max Blindside (lvl 5)
max Death Sign (lvl 5)
max Light Evasion (lvl 7)
max Dagger Training (lvl 15)
max Shadow Instinct (lvl 4)
max Diabolic Instinct (lvl 4)

(U can max this around lvl 96[i cant remember this now...])

Entrapper lvl 105-125
u dont need to reskill,just stick with ur current skills..anyways,why u need to reset ur skill fore? o.o

Active Skills:
remain Rapid Slashing at lvl 5 (lvl 15 Dusk Slasing)
remain Wind Breaking at lvl 5
max Catch Pounding (lvl 5)
max Hunter Blast (lvl 20)
max Hunter Smoke (lvl 10)
learn Shield Boomerang (lvl 9)
u cant max any of ur other skill if u increase it to lvl 10..@_@

Buffs and self buffs:
max Zephyr (lvl 8)
max Detect Hole (lvl 8)
max Extortion (lvl 4)

Passives:
max Blindside (lvl 8)
max Light Evasion (lvl 10)
max Dagger Training (lvl 25)
max Shadow Instinct (lvl 7)
max Diabolic Instinct (lvl 7)

(u can max this at lvl 125,with only a total of 5 SP's left)
since SP is limited,i suggest u max aoe skills first and passives second...

The Place to lvling:
lvl 1-20-gate of alker,zakandia outpost
lvl 20-40-Tarintus,Moonblind forest,moonblind swamp
lvl 40-60-red orc outpost,howling ravine,howling cave 1f
lvl 60-80-howling cave 1f and 2f is enough to grind u until lvl 87,beleive me
lvl 85-90-ghost tree swamp,go 7 o'clock direction,ull find the lvl 9x mobs
lvl 90-95=same place like above..
lvl 95-100-same place like above,nera harbor
lvl 100-110-nera harbor,graveyard of the knight of nera
lvl 110-120=graveyards of the knights of nera
lvl 120-125-graveyards of the knights of nera

Destroyer

Okay First of all you must follow this path:

Human
Fighter > Warrior > Mercenary > Knight > Destroyer

1. Warrior : Wiff in Alker Harbor.
2. Mercenary : Wiff in Alker Harbor.
3. Knight : Heromech in Red Orc Outpost.
4. Destroyer : Sage in Naila Village.

IMPORTANT! Put all the stats to VITALITY if you wan power leveling FAST.


This is the difference between Mercenary and Swordman:




Swordman = 18Strike+
Mercenary = 10% Physical Attack+
When u get high level u dont need that 18strike its much better 10% Physical Attack.
And u wont have Spirit Sword = Sleep Skill, If you go mercenary.



COSTUMEZ

I recommend you to use Costumes with [5/5] Effect that gives 3% physical defense and 138 movement speed,
Like School Time Safety with Phixus Cape or Shinigami set [4/4] effects with 5% critical rate damage, 3% physical defense and movement speed with Pumpkin Head (Jack Oh Latern) or any thing u wan.

Till you get between 3.5k ~ 3.8k Physical Defense wear set effects costumes and once u have High defense you can use Black Widow Leader Suit.

Head Costume = Angry Green Lizard 5% Physical Defense and 10 STR or Critical Slime (Only if you can tank)
Glasses = Any glass with 5STR and 5VIT from item mall.
Use SunFlower (from item mall). The equipment that goes below the weapon.



PET (This is important dont Jump this step)
Buy a pet at alker from merchant any colour it deosnt matter, and train it killing monsters.
You will need a pet Lv. 80+ for pet supports.
Go to naila village > Talk to npc "Serie" and buy evolve pills for pet magic support type. It evolves at 20, 50 and 80.
And also u have to buy 6 "Shield" skills and put all of them to the pet, it stacks. So you will have pet shield buff Lv. 6, it adds around 300 physical defense more ! Its very usefull.



EQUIPMENT
Lv. 1 ~ 75 = Crafted Armors or if you are lazy just buy from NPC and do it +7 everything.
Use Any Two Handed Axe.
(You can buy at zakandia or naila village)

Lv. 80 ~ 104 = Try to buy "Seven Guardian Armor sets" It adds 5% Physical Defense.
Kimball Axe Lv. 83 one, or crafted One with STR or VIT it doesnt matter.
(The Seven Guardian Armor sets I think you can craft with karat diamonds)

Lv. 105+ = Holy iron Sets Armor, Glove, Boots, Living Necklace, Hathors, Fleckring, Flame ring.
Holy iron Armor = crafted with VIT + reinforce VIT
Holy iron Glove = Reinforce STR
Holy iron Boots = Reinforce VIT or Movement speed Its up to u.
Living necklace = Reinforce HP
Rings = 2 Hathors with VIT (2 hathors does the 2/2 Effect) + reinforce HP Recovery or MP
Earrings = Flickering Earrings. + reinforce HP Recovery or MP
Belt = Lv. 72 belt called Flame Ring that adds +5 stats to All.
Golden Axe = Reinforce with Critical Rate 100+
Helmet = Kynee is Okay.
All Philosoper Stats its UP TO YOU !




SKILLZ

Fighter Lv. 01 ~ 19.
1. Fighter Heart's [Max]
2. Uppercut [Max]
3. Crash Blow [Max]
4. Burning Rage [Max]
5. Enhanced HP [Max]
6. Two Handed Training [Max]
7. Axe Training [Max]

Warrior Lv. 20 ~ 39
1. Fighter Heart's [Max]
2. Warrior Form [Max]
3. Risk Taker [Max] (You must to relog to have Permanent additional Physical Attack)
4. Two Handed Training [Max]
5. Crash Blow [Max]
6. Uppercut [Max]
7. Axe Training [Max]
8. Wheel Wind [Lv. 1]

Mercenary Lv. 40 ~ 74
1. Fighter Heart's [Max]
2. Warrior Form [Max]
3. Crash Blow > Burning Crash [Max]
4. Uppercut > Earthquake [Max]
5. Blazing Body [Lv. 1]
6. Risk Taker [Max]
7. Rage Burst [Max]
8. Two Handed Training [Max]
9. Axe Training [Max]

Knight Lv. 75~104
1. Heavy Armor Expertise [Max]
2. Blessing Guard [Max]
3. Attract Circle [Lv. 1]
4. Solid Weapon [Max]
5. Sword Storm [Lv. 1]
6. Armor Synchro [Max]
7. Weapon Synchro [Max]

TIP!
You will have: "Attract Circle Lv.1" / "Wheel Wind Lv.1" / "Sword Storm Lv.1" / "Blazing Body Lv.1" / "Earthquake"
with this 4 AoE (Area of Effect) Skills you can lure mobs with attract circle > and since u are full VIT you will be avaiable to tank and Kill with AoE Skills. And Always remember to use PET BUFFS !

Destroyer Lv. 105 ~ 125
1. Fighter Heart's [Max]
2. Warrior Form [Max]
3. Risk Taker [Max]
4. Fatal Force [Max]
5. Rage Burst [Max]
6. Earthquake [Lv. 20] (IMPORTANT! If you learn more than lvl 20 ur skill will get bugged and u cant use this skill)
7. Two Handed Training [Max]
8. Axe Training [Max]
9. Axe Mortality [Max]
10. Heavy Weapon Accuracy [Max]

Max those skills in the order listed above if you wan fast leveling. (This is my build about Destroyer).
As i know Destroyer's job is the only job that even if you get to 125 you still cant max all the skills that you need,
thats why I didnt put "Fearful Blow" or "Burning Crash [Max]" because remember this is Fast leveling build not
a real powerful and great damager Destroyer.



LEVELING SPOT

Lv. 01 ~ 19 = Gate Of Alker / Ruins of Draconian
Lv. 20 ~ 39 = Tarintus / Moon Blind Forest
Lv. 40 ~ 74 = Mont Blanc Port / The way to the howling ravine / Dryed Gazell Fall
Lv. 75 ~ 110 = Howling Cave 2F / Ghost Swamp Valley / Naila harbor
[Remember that you can lure monsters and kill with AoE Skills]

Howling Cave 2F Lv. 75+
Howling Cave 2F Physical Defense Needed = 1500

Ghost Swamp valley Lv. 89+
Ghost Swamp Valley Physical Defense Needed = Unknown (I will update it as soon as possible)

Naila Harbor Lv. 99 ~ 110
Naila Harbor Physical Defense Needed = 2800
Lv. 111 ~ 125 = Grave of the Knights.
Grave of the Knights Physical Defense Needed = 3800

Crusader

As requested by some player I would make a guide for Crusader. Note that Crusader is a very unique class as it can deal both physical attack and magical attack to enemy. But remember this, magical attack in Luna Online are a bit unbalanced for the time being. This is because even with 10k magical attack you only deal few thousand damage to high level player compare to a 10k physical attack.

Anyway here we go 
http://static.kaskus.us/images/smilies/sumbangan/14.gif


Q. What path should I go for?

A. These are the path that you need to go :

Level 1-20 Fighter > level 20-40 Warrior > level 40-75 Infantryman > level 75-105 Rune Knight > level 105 Crusader.


Q. What is the skill list if I start from that path?

A. These are the skill list you need for each of those job :

Fighter job(level 1-20)
1. Max Fighter Heart.
2. Max Crash Blow.
3. Max Uppercut.
4. Max 2H Training.
5a. Max Sword Training.

Note : 2H is the best way for leveling since you deal better damage than 1H.

Warrior job(level 20-40)
1. Max Risk Taker.
2. Max Fighter Heart.
3. Max Warrior Form.
4. Max Wheel Wind.
5. Max Crash Blow.
6. Max 2H Training.
7a. Max Sword Training.
8. Uppercut (optional)

Note : As here onward you can only use Crash Blow as your main single attack. Wheel wind are for AoE in case some of you are too lazy to wait and focus on DD xD . Uppercut is optional if you have extra SP.

Infantryman job(level 40-75)
1. Level 1 Attract Circle.
2. Max Blessing Guard.
3. Max Troopership.
4. Max Enchanced HP.
5. Max Heavy Armor Expertise.

Note : Why Infantryman? Well you need the Enchanced HP, Blessing Guard and Troopership for extra def on next job xD. You don't need the shield skill and other skill. I know its hard but its worth it.

Rune Knight job(level 75-105)
1. Max all aura's.
2. Max Burning Crash.
3. Max Earthquake.
4. Max Sword Storm.
5. Max Rune Impact.
6. Max Sword Training.
7. Max Spirit Sword.

Note: Woot! some attack skills finally xD, yes since you are 2H user so there are few new offense skills available for you.

Crusader job (level 105)
1. Max Sonic Boom.
2. Max Blunt Shield.
3. Max Thundering Death.
4. Max Doom Burst (optional).
5. Max Bloody Sky (optional).
6. Max Sword Storm (optional).
7. Max One Hand Training.
8a. Max Sword Training.
8b. Max Sword Accuracy.
9a. Max Axe Training.
9b. Max Axe Mortality.
10. Max Magic Barrier.
11. Max Solid Weapon.

Note : Yay! Congratulation for being Crusader xD. Yes as soon as you change job you need to reset your skill points. Please max those skill in Rune Knight except Burning Crash and Earthquake as you wont be using 2H weapon from now on. Also dont up any skill related to 2H weapon because you wont be using it anymore XD.


Q. I heard that Crusader is a magic type fighter. Is this ok for me to be one?

A. As I told you before, magic attack is epic fail lol. Those who focus on INT for Crusader might find it not really a good one. As a Crusader you should focus on your Patk instead of Matk.


Q. What stats should I go for a Crusader?

A. Put all on STR.


Q. D: ! Will I have enough defend if I put all on STR?

A. Yup, you will 
http://static.kaskus.us/images/smilies/sumbangan/14.gif


Q. Ok then would I be able to tank in Naila Harbor at lvl 105?

A. That depend on how nice lvl 105 equip you got. A nice equip with nice philo should give you around 3.2k pdef which is enough to tank Naila Harbor monster.


Q. Ok what gear should I use then?

A. A Holy Iron Chain Knight's set never disappointed me. Here is the detail on the set :

Young Knights (Level 105)
Components:

Holy Iron Chain Knight's Plate Armor
Defense: 232
VIT +20
WIS +9
Sketch Only (Sketch Drops from Austere Grand Master (Boss), Wild Dementor, Tombstone, Skeleton Conjurer, Trentree)

Note: You can gain craft stats bonus when making a Holy Iron Chain Knight's Plate Armor (example +24 STR).

Monster Map : Grave of the Knights

Holy Iron Chain Knight's Power Gloves
Defense: 53
DEX +5
INT +11
Drop: Rose Hair, Maggot Paul

Monster Map : Huge Garden.

Holy Iron Chain Knight's Plate Boots
Defense: 57
STR +10
Drop: Mantis

Monster Map : Huge Garden.

Set Bonuses:

[2 Items]
HP Recovery +16
Physical Hit Rate +11
Move Speed +21

[Full Set]
Physical Attack +5%
Magic Attack +5%
VIT +24

(Credit to: arieskiriel from gpotato luna)


Q. So how do we PvP in Crusader?

A. Ok here it goes. Skill that you need for PvP is these :

Rune Impact > Blunt Shield > Thundering Death > Sonic Boom.

Keep repeat these 4 skill and your opponent are suffer from stun 24/7 xD

Cardinal

Heres the Path:

Human
Mage > Wizard > Sorcerer > Inquirer > Cardinal
o Cleric : +12 Vitality +5% MP
o Wizard : +10% Magic Attack +10% Casting Speed

We are aiming for High Magic Damage, so i prefer Wizard to get 10% Magic Attack and 10% Casting Speed

Change Job Map Location:

o Wizard - Alker Harbor
o Sorcerer - Alker Harbor
o Inquirer - Red Orc Outpost
o Cardinal - Naila Village

Stats:

Put all the stats to Intelligence

Skills:

Mage Level 1-19:

Active Skills:

o Fire Ball - Single Targeted Offensive skill
o Intelligence - Buff Skill that can be Buff to others

Passive Skills:

o Spell Barrier [Max]

Wizard Level 20-39:

Active Skills:

o Fire Ball [Max]
o Wind Spike [Max]
o Wizardy [Max]
o Bloodstream [Optional, if you find your lack in MP]
o Intelligence [Max]
o Wisdom [Max]

Passive Skills:

o Spell Craft [Max]
o Spell Barrier [Max]

Sorcerer Level 40-74:

Active Skills:

o Fire Ball [Remain Level 10]
o Wind Spike [Max]
o Blizzard [Max]
o Fire Blast [Max]
o Wizardy [Max]
o Bloodstream [Optional, if you find your lack in MP]
o Intelligence [Max]
o Wisdom [Max]

Passive Skills:

o Spell Craft [Max]
o Spell Barrier [Max]

Inquirer Level 75-104:

*Note: You can still use Holy Justice skill while using Athena except Holy Spike, Uppercut and Swing which is working in Wand/Staffs only.*

Active Skills:

o Fire Ball [Remain Level 10]
o Wind Spike [Max]
o Blizzard [Max]
o Holy Justice [Max]
o Holy Uppercut [Level 10]
o Holy Swing [Level 10]
o Holy Spike [Level 10]
o Fire Blast [Max]
o Wizardy [Max]
o Concentration [Max]
o Bloodstream [Optional, if you find your lack in MP]
o Twinlke Magic [Max]
o Armor Link [Max]
o Intelligence [Max]
o Wisdom [Max]
o Fortunate Magic [Max]
o Bless Vital [Max]
o Bless Mind [Max]
o Angelic Touch > Angelic Breath [Max]

Passive Skills:

o Spell Craft [Max]
o Spell Barrier [Max]
o Light Armor Expertise [Max]
o Enhanced HP [Max]
o Witch Craft [Max]

Important:

You need to reset your skill once you change into Cardinal.*

Cardinal Level 105-125:

*Note: You need Purified Aquamarine to use Level 6-10 Turn Undead. How to craft? Destruct Aquamarine to get Aquamarine piece and buy Purified Water then Construct.*

Active Skills:

o Fast Heal [Level 1 is enough]
o Holy Taker [Max]
o Shield of Justice [Max]
o Turn Undead [Max]
o Wizardy [Max]
o Bloodstream [Optional, if you find your lack in MP]
o Twinlke Magic [Max]
o Concentration [Max]
o Orpheus's Poem [Max]
o Armor Link [Max]
o Beholder [Optional but i prefer Level 5]
o Intelligence [Max]
o Wisdom [Max]
o Fortunate Magic [Max]
o Bless Vital [Max]
o Shrewd Spell [Max]
o Shield [Max]
o Holy Barrier [Max]
o Bless Mind [Remain Level 5]
o Bless Wind [Remain Level 5]
o Mind Barrier [Remain Level 5]
o Angelic Touch > Angelic Breath [Max]
o Cripple [Max]

Passive Skills:

o Spell Craft [Max]
o Spell Barrier [Max]
o Robe Armor Expertise [Max it Later]
o Light Armor Expertise [Optional]
o Enhanced HP [Max]
o Witch Craft [Max]

Equipments:

Level 1-75:

You can buy Robes in the NPC's or if you want more stats, you can craft and upgrade it until +7.

You can buy the following Robes at:

o Level 1-20: Alker Harbor
o Level 25-50: Zakandia
o Level 55-75: Naila Village

Weapons to be Use:

*Note: I prefer Wands so you can use Shield for more defense.*

o Arcwand : Level 33 Wand
o Holy Ove : Level 51 Wand
o Wizardly Wand : Level 63 Wand
o Zukini's Death Wand : Level 64 Wand

Level 80-104:

Equipments, i highly recommend Depraved Monkey Light Armor Set and Yoma's Circlet. You can use it until Level 104, or if you cant afford, just craft a Light Set w/ Vitality or Intelligence crafted stats.

Weapons to be Use:

o Ahtena's Mithril Hammer : Level 82 Special Hammer for Mage.

Level 105+

*Note: If you can't train properly with robe set, you can still use light set for more Defense.*

o Faust Robe : must be 20+ Int Philo w/ 30+ Vit Reinforce
o Faust Boots : must be 20+ Int Crafted Stats and must be 20+ Int Philo w/ 25 Vit Reinforce
o Secret Formula Gloves : must be 20+ Int Philo w/ 30+ Int Reinforce
o Secret Formula Necklace : must be 20+ Int Philo w/ 600+ HP Reinforce
o Hathor Rings : must be 20+Int Philo w/ 500+ MP Reinforce
o Gemini / Castor Earing : 18+ Int Philo w/ 500+ MP Reinforce
o Kynee : 20+ Int Philo w/ 30+ Int Reinforce
o Aias's Shield
o Eternal Flame Belt or Belt of Darkness
o Jasmine : 20gp w/ 10 Int 5 Wisdom (can\\\'t be traded)

Weapon to be Use:

o Medusa Staff: Int Philo w/ Magic Attack Reinforce
o Athena's Mithril Hammer: Int Philo w/ Magic Attack Reinforce

Costumes:

I recommend +15% HP/MP/MS for suit, Shini Gloves +500hp, Any shoes w/ +2vit, Skelly Mask, Hellenopolis Cape, 3%int Headband, Int Glasses. But its still up to you if your prefer Fashion.

Tips:

Stun/Sleep Combo:

Combo: Angelic Breath > wait for the Angelic's CD > Shield of Justice > Turn Undead > Repeat

Most of the time i can 1-2 hits my opponents. Yes you Can do it too! Cardinal is Versatile, you can win in any Duel/GW but you need to Handle it Properlly and good Equips Also.

Equips that can boost Magic Attack:

o Alberigs Staff - 5% Magic Attack
o Helm of Pluto - 2% Magic Attack
o You\\\'re Fierce - Witch Master Skill Lv 1

Pets:

Don\\\'t Forget! Pet\\\'s can buff, it will help a lot.

Training Map:

o Level 1-15 : Alker Gate
o Level 15-20 : Ruins of Draconian
o Level 20-30 : Zakandia
o Level 30-35 : Moon Blind Forest
o Level 35-40 : Moon Blind Swamp
o Level 40-60 : Howling Ravine
o Level 60-83 : Howling Cave 2nd floor
o Level 83-90 : Valley of Fairy Level 90 to 100
o Level 90-100 : Ghost Tree Swamp
o Level 100-105 : Huge Garden
o Level 105-110 : Naila Harbor
o Level 110-125 : Grave of the Knights

Blade Taker

Stats
There are 2 options available for this build: Pure Str or Pure Vit.
Pure Str allows for harder hits, which is nice with crits.
Pure Vit adds more HP and defence for better tanking.
It all depends on which is your fighting style, so pick wisely. I have had success with both Vit and Str builds, and I feel that each has their place, and both are enjoyable to play.
My personal preference is Pure Str because my fighting style is to run around like a little kid high on sugar, while stunning and blasting everything close to me. If you are a more stationary player, Pure Vit would be a better path to follow.

Job Path
Ruffian=>Archer=>Treasure Hunter=>Blade Taker

Skills
Skills marked as "optional" are skills you should either get last or forget about all together. If the "optional" is removed in a higher job, that means it is not longer a "get last" skill. You will have extra skill points at level 125 to play around with, and they are good skills to get when you have already built your character.

Rogue
Active
Dusk Slashing (max)
Zephyr (Max)
Burning Rage (lvl 1, optional)

Passive
Deathsign (Max)
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)

Do not worry about maxing skills. You will have a lot of spare skill points in your 2nd job change (Archer).
Burning rage is optional. It is a nice skill for PvP and guildwars, but if you are a PvE everything, it is not as advantageous to get it immediately at this point.

Ruffian
Active
Dusk Slashing (Lvl 10)
Windbreaking (Lvl 5)
Zephyr (max)
Detect hole (max)
Burning Rage (lvl 2, optional)

Passive
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)

Don't worry about maxing out all the skills here by level 40. You will have plenty of breathing room in your next job.



Archer
Active
Zephyr (max)
Fatal Touch (max)

Passive
Deathsign (max)
Light Armor Expertise (Max)
Light Evasion (Max)


This is going to be the most painful job because of your lack of skills. Since you don't have rapid slashing yet, leveling is slower. Do a few DD, and you will be onto TH in no time, so don't worry about it so much. An explanation of why this job was picked over Thief was outlined above. To give an example of how many skill points leeway you will have for the TH job, I had 348 skill points left to spend when I changed from Archer to TH.

Think of it as a glass cannon, the second you reach 75, you will be a crit damage machine.




Treasure Hunter
Active
Rapid slashing (lvl 1, more is not needed for this build)
Shield boomerang (Max)
Hunter Blast (Max)
Zephyr (Max)
Detect hole (Max)
Hunter Smoke (Max, Optional)
Extortion (Max, Optional)

Passive
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)

With this job, you will eventually see your crit monster come into fruition. Leveling should be fairly easy here, just time consuming. You will have close to 60% crit chance or higher (depending on equips) before you reach level 100.



Reskill
A reskill is required because a few skills are bugged, and cannot be used while dual wielding.

Blade Taker
Active
Shield boomerang (Max)
Hunter Blast (Max)
Hunter Smoke (Max)
Zephyr (Max)
Detect Hole (Max)
Fatal Touch (Max)
Burning Rage (Max)
Predator (Max, Optional)
Extortion (Max, Optional)

Passive
Dual Wield expertise (Max)
Dual Wield Training (Max)
Deathsign (max)
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)

Someone might ask "Why no Dual wield Mastery?" Simple, it only adds attack speed. If you have extra skill points at the end, feel free to put them in it, but the % bonus to speed isn't worth the skill points that could be used on a better skill. At level 5, your speed is only increased by 5.1% (barely noticeable) at a cost of 15 skill points. After you max out all your skills you are going to use, then it would be ok to put points into this.

My recommendation is to get skills in this order after you use a skill reset.
1.Dual wield expertise/Dual wield Expertise training/dagger training/Light armor expertise
2. Hunter Smoke/Shield Boomerang
3. Everything else (using your discretion on which skills you think you need first)

Job Change Locations
Ruffian - Tierre in Alker Harbor
Archer - Tierre in Alker Harbor
Treasure Hunter - Ellenshar in Alker Harbor
Blade Taker - Cindamook in Naila Village


How to calculate % chance to crit
You can use this simple equation:

Crit number / 1500 = % chance to crit

So for example, your critical window says "750". By simply plugging this into the equation, you should have a 50% chance to crit. At higher levels (level 105+), and with a crit slime, you should be close to 80% or 90% crit chance.


Leveling
This is just a leveling suggestion. By no means is there any basis stating that it is the best way to go. I know Dungeon Date hunting grounds are the best places to level. These spots are for the 12 hour breaks between DD times. These are the hunting grounds I use according to level with all my characters, and seems to work fairly well. I am always open to hear suggestions on better hunting grounds according to level.

1-20 Gate of Alker
20-35 Tarintus
35-40 Moonblind Swamp (only hunt Luminas)
40-65 Way to Howling Ravine and Dry Gazell Swamp
65-85 Howling Cave 1f and 2f
85-90 The Valley of Fairy
90-100 Ghost Tree Swamp
100-110 Naila Harbor
110+ Grave of the Knights

Arch Ranger

Hye all......this is the second guide...
Since the forums is also wiped out..maybe some new players missed the past Arch Rangers guide..so i think,ill make 1 for u 
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The path that i suggest you to take is:
Rogue lvl 1-19
Voyager lvl 20-39
Archer lvl 40-74
Rune Walker lvl 75-104
Arch Ranger lvl 105-125

The skills that u must take on the job paths is:
Rouge (lvl 1-19)
Active Skills:
max Power Shot (lvl 5)

Buffs and self buffs:
max Zephyr (lvl 1)

Passives:
max Blindside (lvl 1)
max Death Sign (lvl 1)
max Eagle Eye (lvl 2)
max Light Evasion (lvl 2)
max Bow Training (lvl 5)
max Long Shot (lvl 1)

(U can max all this at lvl 18)

Voyager lvl 20-39
Active skills:
max Power Shot (lvl 10) <~ur main skill until lvl 75

Buffs and Self buffs:
max Zephyr (lvl 2)
max Fatal Touch (lvl 2)

Passives:
max Light Evasion (lvl 4)
max Death Sign (lvl 2)
max Eagle Eye (lvl 4)
max Bow Training (lvl 10)
max Long Shot (lvl 2)

(U can max this at lvl 36)

Archer lvl 40-74
Active Skills:
max Power Shot>Double Shot (lvl 5 Double Shot/lvl 15 Power Shot)

Buffs and Self Buffs:
max Zephyr (lvl 4)
max Fatal Touch (lvl 4)

Passives:
max Light Evasion (lvl 6)
max Long Shot (lvl 5)
max Death Sign (lvl 4)
max Eagle Eye (lvl 6)
max Bow Training (lvl 15)

(U can max this all around lvl 54)

Rune Walker lvl 75-104
Active Skills:
(Remain Double Shot at lvl 5/lvl 15 Power Shot)
max Fire Arrow (lvl 10)
max Illusion Attack (lvl 20)
max Casting Foil (lvl 2)

Buffs and Self Buffs:
max Zephyr (lvl 5)
max Side Step (lvl 6)
max Whispering Wind (lvl 6)
max Whispering Fire (lvl 6)
max Whispering Stream (lvl 2)
max Detect Hole (lvl 4)

Passives:
max Blindside (lvl 5)
max Death Sign (lvl 5)
max Eagle Eye (lvl 7)
max Light Evasion (lvl 7)
max Bow Training (lvl 15)

(U can max this at around lvl 96)

Arch Ranger lvl 105-125 (U will get 2 main attack skill at this job,but u can only choose 1 either of these 2~>Double Shot/Magic Arrow,if u choose magic arrow,use Skill Reset Scroll,if u prefer to use Double Shot as ur main attack,u dont need the skill reset scroll)

Active Skills:
max Double Shot (lvl 15/lvl 25 Power Shot)
max Magic Arrow (lvl 5)
max Fire Arrow (lvl 25)
max Smoldering Shot (lvl 5)
Learn Rapid Arrow (lvl 22)

Buffs and self buffs:
max Zephyr (lvl 8)
max Fast Reload (lvl 4)
max Fatal Touch (lvl 8)
(And all the buffs that had been dissapeared if u resetted ur skill)

Passives:
max Death Sign (lvl 8)
max Eagle Eye (lvl 10)
max Light Evasion (lvl 10)
max Bow Training (lvl 25)
max Long Shot (lvl 9)


Luna and DoTA lover wrote:Learn Rapid Arrow (lvl 22)


if u max it,u wont have enough SP to max other skill,buff,passive,let it be at lvl 22

The Place to lvling:
lvl 1-20-gate of alker,zakandia outpost
lvl 20-40-Tarintus,Moonblind forest,moonblind swamp
lvl 40-60-red orc outpost,howling ravine,howling cave 1f
lvl 60-80-howling cave 1f and 2f is enough to grind u until lvl 87,beleive me
lvl 85-90-ghost tree swamp,go 7 o'clock direction,ull find the lvl 9x mobs
lvl 90-95=same place like above..
lvl 95-100-same place like above,nera harbor
lvl 100-110-nera harbor,graveyard of the knight of nera
lvl 110-120=graveyards of the knights of nera
lvl 120-125-graveyards of the knights of nera